We started by sorting out the music for the dance studio sequence. We decided that we wanted to use classical music that quickly builds up at the end for this scene as it would go well with the movement Sophie creates when dancing and also will help create a soft, smooth and emotional scene. Once we all decided on what type of music we wanted to have within our production we set Leanne (who is in charge of sorting sound for our production) the task of creating her own version in GarageBand. Below is the sound which she created, she used the instruments 'emotional piano' and 'orchestra string'.
On reviewing the sound above we all came to the conclusion that it was too mellow and repetitive, also when we added it to the footage we found that the music did not match the visuals as it didn't have the dramatic increase at the end which we originally wanted. We then all decided that because of these reasons we were not going to use the music.
I then showed this music to Jack and Leanne and we all decided that it would be suitable for this sequence. We are going to use the music from 0:20 to 1:00. We decided this because the music builds up dramatically at the end, heightening Sophie's struggle and adding tension to the scene. As well as having this music for our dance sequence we are also going to put this music at the end of our film to make sure that the two different sections of our film link together effectively.
For the rope walk sequence we decided that we were going to have really faint music playing underneath the ambient sound. The music we decided on is below:
We felt that this music was suitable as it is still a classical piece (we wanted the music to make the audience draw parallels with the earlier dance sequence) but is slightly different as it include elements of the musical genre dubstep. The mixture of two musical genres will let the audience know that Sophie is confused about her identity and whether to continue dancing or lead a life of hedonism. The music is going to be really faintly played underneath the rope walk sequence to make the scene more interesting and to ensure that the audience can still hear the ambient sound within this scene, we wanted the ambient sound to still be heard so that the film still conforms to conventions of the social realism genre.
Flashback Sequence
Flashback Sequence
For the flashback sequence we decided to layer the Youtube video which Jack created (below). We liked the idea of having lots of whispering sounds over the short flashback scene as it will confirm to the audience that Sophie is unsure about what path to take and that outside influences may be to blame for her decision.
Ambient Sound
As well as having non-diegetic music within our production we also are going to have some sequences which just consist of ambient sound as this is a typical convention of the social realist genre. Ambient, or diegetic sound, allows the audience to focus just on the narrative and can help to heighten a situation, this is why we have chosen to use this technique within the beginning and end of our production.